Saturday, April 25, 2009
Hot Wormy Love
I now have basic mating implemented in the game. Whenever there is a collision, there is a chance for two worms to mate (which will eventually be based on their "fitness" through strength, speed, and charm). A mating dance occurs (a 720 degree spin of each worm), then offspring are produced. Pretty neat to watch the worms populate the screen. Next step is to implement a few more things with mating probability, and using parent information for children genetic attributes.